Mod settings are in the settings menu of the game itself. The game starts as usual from Steam, it is not necessary to use the "launch" button in the launcher. If there are problems when copying mod files - launch the launcher with administrator rights or manually copy files from the Install folder, at least d3d9.dll. To connect the mod, specify in the settings of the installed game / editor folder (for example, "C: \ Program Files (x86) / Steam / SteamApps / common / MudRunner"). You can install the mod in any folder except the folder of the game / editor itself. Starting the editor mode as usual through Steam, or through the modified SpinTiresEditorMod.exe, it patched the possibility of allocating more than 2 GB of memory to the application.įull support for Spintires 03/03/16 is discontinued (this only means that a full-fledged check is not done after the changes), but still everything can work. Some interface improvements (no error message is displayed (writes only in the log), etc.) Improved calculation of heights (you can make more steep slopes). But at the moment there are bugs with large sizes, including errors with a lack of memory. Removed restrictions on the size of the map when creating a new one. Supported version: Spintires Mudrunner - Editor Beta version 01/23/19. Increased the size of the physical world - allows you to play on maps larger than 1x1km. Localization system mods in the workshop. Ability to connect additional language files. Manager of mods, the ability to disable / enable signed mods workshop. Added support for models of cars with a large number of physical nodes in the multiplayer (tracked vehicles with a large number of tracks and so on). Modified data transfer mode in multiplayer. Update the current supported version of the game to 03/19/22. Mod SpinTiresMod.exe version 1.9.1 (FIN) for Spintires: MudRunner (v22.03.19)
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